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* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
7 lines
170 B
C#
7 lines
170 B
C#
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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namespace Ryujinx.HLE.Ui.Input
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{
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delegate void NpadButtonHandler(int npadIndex, NpadButton button);
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}
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