Ryujinx/Ryujinx.Graphics.OpenGL
2020-05-04 12:04:49 +10:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Counters.cs Initial work 2020-01-09 02:13:00 +01:00
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Ryujinx.Graphics.OpenGL.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
Sampler.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
TextureBase.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureBuffer.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
TextureCopy.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
TextureCopyUnscaled.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureStorage.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureView.cs Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
VertexArray.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00