Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTld.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

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650 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld : OpCodeTexture
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld(emitter, address, opCode);
public OpCodeTld(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasOffset = opCode.Extract(35);
IsMultisample = opCode.Extract(50);
bool isLL = opCode.Extract(55);
LodMode = isLL
? TextureLodMode.LodLevel
: TextureLodMode.LodZero;
}
}
}