Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
Thomas Guillemard 54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00

55 lines
1.6 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SystemClockCore
{
private SteadyClockCore _steadyClockCore;
private SystemClockContext _context;
public SystemClockCore(SteadyClockCore steadyClockCore)
{
_steadyClockCore = steadyClockCore;
_context = new SystemClockContext();
_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
}
public virtual SteadyClockCore GetSteadyClockCore()
{
return _steadyClockCore;
}
public virtual ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
{
context = _context;
return ResultCode.Success;
}
public virtual ResultCode SetSystemClockContext(SystemClockContext context)
{
_context = context;
return ResultCode.Success;
}
public abstract ResultCode Flush(SystemClockContext context);
public bool IsClockSetup(KThread thread)
{
ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
if (result == ResultCode.Success)
{
SteadyClockCore steadyClockCore = GetSteadyClockCore();
SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
}
return false;
}
}
}