Ryujinx/Ryujinx.Graphics.Shader/Decoders/FunctionType.cs
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00

10 lines
165 B
C#

namespace Ryujinx.Graphics.Shader.Decoders
{
enum FunctionType : byte
{
User,
Unused,
BuiltInFSIBegin,
BuiltInFSIEnd
}
}