33dc4c9ce4
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system. Everything was done checked by RE. Fixes #2686
62 lines
No EOL
2 KiB
C#
62 lines
No EOL
2 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Services.Pcv.Types;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Pcv.Clkrst.ClkrstManager
|
|
{
|
|
class IClkrstSession : IpcService
|
|
{
|
|
private DeviceCode _deviceCode;
|
|
private uint _unknown;
|
|
private uint _clockRate;
|
|
|
|
private DeviceCode[] allowedDeviceCodeTable = new DeviceCode[]
|
|
{
|
|
DeviceCode.Cpu, DeviceCode.Gpu, DeviceCode.Disp1, DeviceCode.Disp2,
|
|
DeviceCode.Tsec, DeviceCode.Mselect, DeviceCode.Sor1, DeviceCode.Host1x,
|
|
DeviceCode.Vic, DeviceCode.Nvenc, DeviceCode.Nvjpg, DeviceCode.Nvdec,
|
|
DeviceCode.Ape, DeviceCode.AudioDsp, DeviceCode.Emc, DeviceCode.Dsi,
|
|
DeviceCode.SysBus, DeviceCode.XusbSs, DeviceCode.XusbHost, DeviceCode.XusbDevice,
|
|
DeviceCode.Gpuaux, DeviceCode.Pcie, DeviceCode.Apbdma, DeviceCode.Sdmmc1,
|
|
DeviceCode.Sdmmc2, DeviceCode.Sdmmc4
|
|
};
|
|
|
|
public IClkrstSession(DeviceCode deviceCode, uint unknown)
|
|
{
|
|
_deviceCode = deviceCode;
|
|
_unknown = unknown;
|
|
}
|
|
|
|
[CommandHipc(7)]
|
|
// SetClockRate(u32 hz)
|
|
public ResultCode SetClockRate(ServiceCtx context)
|
|
{
|
|
if (!allowedDeviceCodeTable.Contains(_deviceCode))
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
_clockRate = context.RequestData.ReadUInt32();
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServicePcv, new { _clockRate });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[CommandHipc(8)]
|
|
// GetClockRate() -> u32 hz
|
|
public ResultCode GetClockRate(ServiceCtx context)
|
|
{
|
|
if (!allowedDeviceCodeTable.Contains(_deviceCode))
|
|
{
|
|
return ResultCode.InvalidArgument;
|
|
}
|
|
|
|
context.ResponseData.Write(_clockRate);
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServicePcv, new { _clockRate });
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |