Ryujinx/Ryujinx.Graphics.Shader
gdkchan 4047477866
Simplify handling of shader vertex A ()
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
..
CodeGen Implement geometry shader passthrough () 2021-01-29 14:38:51 +11:00
Decoders Fix shader LOP3 predicate write condition () 2021-01-14 01:07:50 +01:00
Instructions Support multiple destination operands on shader IR and shuffle predicates () 2021-01-28 10:59:47 +11:00
IntermediateRepresentation Use multiple dest operands for shader call instructions () 2021-02-01 11:13:38 +11:00
StructuredIr Use multiple dest operands for shader call instructions () 2021-02-01 11:13:38 +11:00
Translation Simplify handling of shader vertex A () 2021-02-08 10:42:17 +11:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) () 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) () 2021-01-17 17:08:06 -03:00
IGpuAccessor.cs Implement Force Early Z Register () 2020-12-02 00:13:27 +01:00
InputTopology.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) () 2021-01-26 17:38:33 +11:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name () 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Simplify handling of shader vertex A () 2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
ShaderStage.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
TextureDescriptor.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction () 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. () 2020-11-02 16:53:23 -03:00