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* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu> |
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.. | ||
Common | ||
Dsp | ||
Types | ||
BitDepth.cs | ||
CodecErr.cs | ||
Constants.cs | ||
DecodeFrame.cs | ||
DecodeMv.cs | ||
Decoder.cs | ||
Detokenize.cs | ||
Idct.cs | ||
InternalErrorException.cs | ||
InternalErrorInfo.cs | ||
LoopFilter.cs | ||
Luts.cs | ||
PredCommon.cs | ||
QuantCommon.cs | ||
ReconInter.cs | ||
ReconIntra.cs | ||
Ryujinx.Graphics.Nvdec.Vp9.csproj | ||
TileBuffer.cs | ||
TileWorkerData.cs |