Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
HelperFunctions Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
Instructions Fix shader textureSize with multisample and buffer textures (#3240) 2022-04-04 14:43:58 -03:00
CodeGenContext.cs Fix shader textureSize with multisample and buffer textures (#3240) 2022-04-04 14:43:58 -03:00
Declarations.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
DefaultNames.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
GlslGenerator.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
NumberFormatter.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
OperandManager.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00