7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
18 lines
532 B
C#
18 lines
532 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.SetDepthClamp;
|
|
private bool _clamp;
|
|
|
|
public void Set(bool clamp)
|
|
{
|
|
_clamp = clamp;
|
|
}
|
|
|
|
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetDepthClamp(command._clamp);
|
|
}
|
|
}
|
|
}
|