Ryujinx/Ryujinx.HLE/HOS/Kernel/SvcThread.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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16 KiB
C#

using ChocolArm64.State;
using Ryujinx.Common.Logging;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private void SvcCreateThread(CpuThreadState ThreadState)
{
long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
long StackTop = (long)ThreadState.X3;
int Priority = (int)ThreadState.X4;
int ProcessorId = (int)ThreadState.X5;
if ((uint)Priority > 0x3f)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
return;
}
if (ProcessorId == -2)
{
//TODO: Get this value from the NPDM file.
ProcessorId = 0;
}
else if ((uint)ProcessorId > 3)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
int Handle = Process.MakeThread(
EntryPoint,
StackTop,
ArgsPtr,
Priority,
ProcessorId);
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Handle;
}
private void SvcStartThread(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread != null)
{
long Result = Thread.Start();
if (Result != 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcExitThread(CpuThreadState ThreadState)
{
KThread CurrentThread = System.Scheduler.GetCurrentThread();
CurrentThread.Exit();
System.Scheduler.StopThread(CurrentThread);
}
private void SvcSleepThread(CpuThreadState ThreadState)
{
long Timeout = (long)ThreadState.X0;
Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (Timeout < 1)
{
switch (Timeout)
{
case 0: CurrentThread.Yield(); break;
case -1: CurrentThread.YieldWithLoadBalancing(); break;
case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
CurrentThread.Sleep(Timeout);
ThreadState.X0 = 0;
}
}
private void SvcGetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadPriority(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + Handle .ToString("x8") + ", " +
"Priority = 0x" + Priority.ToString("x8"));
//TODO: NPDM check.
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
Thread.SetPriority(Priority);
ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.PreferredCore;
ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadCoreMask(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int PrefferedCore = (int)ThreadState.X1;
long AffinityMask = (long)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + Handle .ToString("x8") + ", " +
"PrefferedCore = 0x" + PrefferedCore.ToString("x8") + ", " +
"AffinityMask = 0x" + AffinityMask .ToString("x16"));
if (PrefferedCore == -2)
{
//TODO: Get this value from the NPDM file.
PrefferedCore = 0;
AffinityMask = 1 << PrefferedCore;
}
else
{
//TODO: Check allowed cores from NPDM file.
if ((uint)PrefferedCore > 3)
{
if ((PrefferedCore | 2) != -1)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{PrefferedCore:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
return;
}
}
else if ((AffinityMask & (1 << PrefferedCore)) == 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{AffinityMask:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
return;
}
}
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
long Result = Thread.SetCoreAndAffinityMask(PrefferedCore, AffinityMask);
if (Result != 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
{
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).CurrentCore;
}
private void SvcGetThreadId(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (Thread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ThreadId;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(CpuThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Pause = (int)ThreadState.X1 == 1;
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Thread.Owner != Process)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread owner process!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
long Result = Thread.SetActivity(Pause);
if (Result != 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(CpuThreadState ThreadState)
{
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (Process.GetThread(ThreadState.Tpidr) == Thread)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
ThreadState.X0 = 0;
}
}
}