Ryujinx/Ryujinx.Core/Switch.cs

80 lines
No EOL
1.9 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Core.Input;
using Ryujinx.Core.OsHle;
using Ryujinx.Core.Settings;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gpu;
using System;
namespace Ryujinx.Core
{
public class Switch : IDisposable
{
internal AMemory Memory { get; private set; }
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
public Hid Hid { get; private set; }
public SetSys Settings { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer)
{
Memory = new AMemory();
Gpu = new NsGpu(Renderer);
VFs = new VirtualFs();
Hid = new Hid(this);
Statistics = new PerformanceStatistics();
Os = new Horizon(this);
Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
Settings = new SetSys();
}
public void FinalizeAllProcesses()
{
Os.FinalizeAllProcesses();
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
Os.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadProgram(string FileName)
{
Os.LoadProgram(FileName);
}
internal virtual void OnFinish(EventArgs e)
{
Finish?.Invoke(this, e);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Memory.Dispose();
VFs.Dispose();
}
}
}
}