mirror of
https://github.com/Ryujinx/Ryujinx.git
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* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
129 lines
3.5 KiB
C#
129 lines
3.5 KiB
C#
using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Threading;
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using Ryujinx.Input;
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using System;
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using System.Numerics;
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using MouseButton = Ryujinx.Input.MouseButton;
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using Size = System.Drawing.Size;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouseDriver : IGamepadDriver
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{
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private Control _widget;
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private bool _isDisposed;
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public bool[] PressedButtons { get; }
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public Vector2 CurrentPosition { get; private set; }
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public Vector2 Scroll { get; private set; }
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public AvaloniaMouseDriver(Control parent)
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{
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_widget = parent;
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_widget.PointerMoved += Parent_PointerMovedEvent;
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_widget.PointerPressed += Parent_PointerPressEvent;
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_widget.PointerReleased += Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged += Parent_ScrollEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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}
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private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
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{
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Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
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}
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private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
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{
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var pointerProperties = args.GetCurrentPoint(_widget).Properties;
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PressedButtons[(int)args.InitialPressMouseButton - 1] = false;
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}
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private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
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{
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var pointerProperties = args.GetCurrentPoint(_widget).Properties;
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PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
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}
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private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
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{
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var position = args.GetPosition(_widget);
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CurrentPosition = new Vector2((float)position.X, (float)position.Y);
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}
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public void SetMousePressed(MouseButton button)
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{
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PressedButtons[(int)button] = true;
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}
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public void SetMouseReleased(MouseButton button)
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{
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PressedButtons[(int)button] = false;
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}
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public void SetPosition(double x, double y)
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{
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CurrentPosition = new Vector2((float)x, (float)y);
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return PressedButtons[(int)button];
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}
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public Size GetClientSize()
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{
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Size size = new();
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
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}).Wait();
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return size;
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}
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public string DriverName => "Avalonia";
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
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public IGamepad GetGamepad(string id)
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{
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return new AvaloniaMouse(this);
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}
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public void Dispose()
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{
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if (_isDisposed)
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{
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return;
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}
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_isDisposed = true;
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_widget.PointerMoved -= Parent_PointerMovedEvent;
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_widget.PointerPressed -= Parent_PointerPressEvent;
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_widget.PointerReleased -= Parent_PointerReleaseEvent;
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_widget.PointerWheelChanged -= Parent_ScrollEvent;
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_widget = null;
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}
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}
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} |