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Cache
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
DiskCache
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Bindless elimination for constant sampler handle (#3424)
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2022-07-02 15:03:35 -03:00 |
HashTable
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
CachedShaderProgram.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
CachedShaderStage.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuAccessor.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
GpuAccessorBase.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuAccessorState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuChannelGraphicsState.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
GpuChannelPoolState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ResourceCounts.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
ShaderCacheHashTable.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
ShaderCacheState.cs
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Fix inconsistencies in progress reporting (#2129)
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2021-03-22 19:40:07 +01:00 |
ShaderCodeAccessor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
ShaderDumpPaths.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
ShaderSpecializationList.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
ShaderSpecializationState.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
TransformFeedbackDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |