ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
19 lines
No EOL
380 B
C#
19 lines
No EOL
380 B
C#
namespace Ryujinx.Graphics.Texture
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{
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class LinearSwizzle : ISwizzle
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{
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private int Pitch;
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private int Bpp;
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public LinearSwizzle(int Pitch, int Bpp)
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{
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this.Pitch = Pitch;
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this.Bpp = Bpp;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Pitch;
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}
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}
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} |