1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
55 lines
No EOL
1.3 KiB
C#
55 lines
No EOL
1.3 KiB
C#
using System;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Utils
|
|
{
|
|
/// <summary>
|
|
/// A simple generic message queue for unmanaged types.
|
|
/// </summary>
|
|
/// <typeparam name="T">The target unmanaged type used</typeparam>
|
|
public class Mailbox<T> : IDisposable where T : unmanaged
|
|
{
|
|
private BlockingCollection<T> _messageQueue;
|
|
private BlockingCollection<T> _responseQueue;
|
|
|
|
public Mailbox()
|
|
{
|
|
_messageQueue = new BlockingCollection<T>(1);
|
|
_responseQueue = new BlockingCollection<T>(1);
|
|
}
|
|
|
|
public void SendMessage(T data)
|
|
{
|
|
_messageQueue.Add(data);
|
|
}
|
|
|
|
public void SendResponse(T data)
|
|
{
|
|
_responseQueue.Add(data);
|
|
}
|
|
|
|
public T ReceiveMessage()
|
|
{
|
|
return _messageQueue.Take();
|
|
}
|
|
|
|
public T ReceiveResponse()
|
|
{
|
|
return _responseQueue.Take();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_messageQueue.Dispose();
|
|
_responseQueue.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |