801b71a128
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
371 lines
12 KiB
C#
371 lines
12 KiB
C#
using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using Semaphore = Silk.NET.Vulkan.Semaphore;
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namespace Ryujinx.Graphics.Vulkan
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{
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class CommandBufferPool : IDisposable
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{
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public const int MaxCommandBuffers = 16;
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private readonly int _totalCommandBuffers;
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private readonly int _totalCommandBuffersMask;
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private readonly Vk _api;
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private readonly Device _device;
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private readonly Queue _queue;
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private readonly object _queueLock;
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private readonly CommandPool _pool;
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private readonly Thread _owner;
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public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
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private struct ReservedCommandBuffer
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{
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public bool InUse;
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public bool InConsumption;
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public CommandBuffer CommandBuffer;
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public FenceHolder Fence;
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public SemaphoreHolder Semaphore;
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public List<IAuto> Dependants;
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public List<MultiFenceHolder> Waitables;
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public HashSet<SemaphoreHolder> Dependencies;
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public void Initialize(Vk api, Device device, CommandPool pool)
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{
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var allocateInfo = new CommandBufferAllocateInfo
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{
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SType = StructureType.CommandBufferAllocateInfo,
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CommandBufferCount = 1,
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CommandPool = pool,
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Level = CommandBufferLevel.Primary,
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};
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api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
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Dependants = new List<IAuto>();
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Waitables = new List<MultiFenceHolder>();
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Dependencies = new HashSet<SemaphoreHolder>();
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}
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}
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private readonly ReservedCommandBuffer[] _commandBuffers;
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private readonly int[] _queuedIndexes;
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private int _queuedIndexesPtr;
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private int _queuedCount;
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private int _inUseCount;
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public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
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{
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_api = api;
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_device = device;
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_queue = queue;
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_queueLock = queueLock;
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_owner = Thread.CurrentThread;
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var commandPoolCreateInfo = new CommandPoolCreateInfo
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{
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SType = StructureType.CommandPoolCreateInfo,
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QueueFamilyIndex = queueFamilyIndex,
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Flags = CommandPoolCreateFlags.TransientBit |
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CommandPoolCreateFlags.ResetCommandBufferBit,
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};
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api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
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// We need at least 2 command buffers to get texture data in some cases.
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_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
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_totalCommandBuffersMask = _totalCommandBuffers - 1;
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_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
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_queuedIndexes = new int[_totalCommandBuffers];
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_queuedIndexesPtr = 0;
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_queuedCount = 0;
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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_commandBuffers[i].Initialize(api, device, _pool);
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WaitAndDecrementRef(i);
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}
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}
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public void AddDependant(int cbIndex, IAuto dependant)
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{
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dependant.IncrementReferenceCount();
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_commandBuffers[cbIndex].Dependants.Add(dependant);
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}
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public void AddWaitable(MultiFenceHolder waitable)
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{
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lock (_commandBuffers)
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{
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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ref var entry = ref _commandBuffers[i];
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if (entry.InConsumption)
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{
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AddWaitable(i, waitable);
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}
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}
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}
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}
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public void AddInUseWaitable(MultiFenceHolder waitable)
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{
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lock (_commandBuffers)
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{
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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ref var entry = ref _commandBuffers[i];
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if (entry.InUse)
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{
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AddWaitable(i, waitable);
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}
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}
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}
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}
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public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs)
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{
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Debug.Assert(_commandBuffers[cbIndex].InUse);
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var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore;
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semaphoreHolder.Get();
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_commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder);
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}
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public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
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{
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ref var entry = ref _commandBuffers[cbIndex];
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if (waitable.AddFence(cbIndex, entry.Fence))
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{
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entry.Waitables.Add(waitable);
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}
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}
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public bool HasWaitableOnRentedCommandBuffer(MultiFenceHolder waitable, int offset, int size)
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{
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lock (_commandBuffers)
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{
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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ref var entry = ref _commandBuffers[i];
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if (entry.InUse &&
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waitable.HasFence(i) &&
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waitable.IsBufferRangeInUse(i, offset, size))
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{
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return true;
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}
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}
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}
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return false;
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}
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public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
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{
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lock (_commandBuffers)
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{
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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ref var entry = ref _commandBuffers[i];
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if (entry.InUse && entry.Fence == fence)
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{
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return true;
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}
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}
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}
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return false;
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}
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public FenceHolder GetFence(int cbIndex)
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{
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return _commandBuffers[cbIndex].Fence;
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}
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private int FreeConsumed(bool wait)
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{
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int freeEntry = 0;
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while (_queuedCount > 0)
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{
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int index = _queuedIndexes[_queuedIndexesPtr];
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ref var entry = ref _commandBuffers[index];
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if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
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{
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WaitAndDecrementRef(index);
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wait = false;
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freeEntry = index;
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_queuedCount--;
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_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
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}
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else
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{
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break;
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}
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}
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return freeEntry;
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}
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public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
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{
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Return(cbs);
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return Rent();
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}
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public CommandBufferScoped Rent()
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{
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lock (_commandBuffers)
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{
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int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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ref var entry = ref _commandBuffers[cursor];
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if (!entry.InUse && !entry.InConsumption)
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{
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entry.InUse = true;
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_inUseCount++;
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var commandBufferBeginInfo = new CommandBufferBeginInfo
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{
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SType = StructureType.CommandBufferBeginInfo,
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};
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_api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
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return new CommandBufferScoped(this, entry.CommandBuffer, cursor);
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}
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cursor = (cursor + 1) & _totalCommandBuffersMask;
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}
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}
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throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
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}
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public void Return(CommandBufferScoped cbs)
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{
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Return(cbs, null, null, null);
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}
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public unsafe void Return(
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CommandBufferScoped cbs,
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ReadOnlySpan<Semaphore> waitSemaphores,
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ReadOnlySpan<PipelineStageFlags> waitDstStageMask,
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ReadOnlySpan<Semaphore> signalSemaphores)
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{
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lock (_commandBuffers)
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{
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int cbIndex = cbs.CommandBufferIndex;
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ref var entry = ref _commandBuffers[cbIndex];
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Debug.Assert(entry.InUse);
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Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle);
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entry.InUse = false;
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entry.InConsumption = true;
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_inUseCount--;
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var commandBuffer = entry.CommandBuffer;
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_api.EndCommandBuffer(commandBuffer).ThrowOnError();
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fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores)
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{
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fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask)
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{
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SubmitInfo sInfo = new()
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{
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SType = StructureType.SubmitInfo,
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WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
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PWaitSemaphores = pWaitSemaphores,
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PWaitDstStageMask = pWaitDstStageMask,
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CommandBufferCount = 1,
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PCommandBuffers = &commandBuffer,
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SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
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PSignalSemaphores = pSignalSemaphores,
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};
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lock (_queueLock)
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{
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_api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
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}
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}
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}
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int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
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_queuedIndexes[ptr] = cbIndex;
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_queuedCount++;
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}
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}
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private void WaitAndDecrementRef(int cbIndex, bool refreshFence = true)
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{
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ref var entry = ref _commandBuffers[cbIndex];
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if (entry.InConsumption)
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{
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entry.Fence.Wait();
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entry.InConsumption = false;
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}
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foreach (var dependant in entry.Dependants)
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{
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dependant.DecrementReferenceCount(cbIndex);
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}
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foreach (var waitable in entry.Waitables)
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{
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waitable.RemoveFence(cbIndex);
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waitable.RemoveBufferUses(cbIndex);
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}
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foreach (var dependency in entry.Dependencies)
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{
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dependency.Put();
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}
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entry.Dependants.Clear();
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entry.Waitables.Clear();
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entry.Dependencies.Clear();
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entry.Fence?.Dispose();
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if (refreshFence)
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{
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entry.Fence = new FenceHolder(_api, _device);
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}
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else
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{
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entry.Fence = null;
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}
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}
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public unsafe void Dispose()
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{
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for (int i = 0; i < _totalCommandBuffers; i++)
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{
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WaitAndDecrementRef(i, refreshFence: false);
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}
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_api.DestroyCommandPool(_device, _pool, null);
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}
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}
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}
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