7e967d796c
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
30 lines
770 B
C#
30 lines
770 B
C#
using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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{
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class SourceProgramRequest : IProgramRequest
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{
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public ThreadedProgram Threaded { get; set; }
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private IShader[] _shaders;
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
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{
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Threaded = program;
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_shaders = shaders;
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}
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public IProgram Create(IRenderer renderer)
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{
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IShader[] shaders = _shaders.Select(shader =>
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{
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var threaded = (ThreadedShader)shader;
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threaded?.EnsureCreated();
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return threaded?.Base;
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}).ToArray();
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return renderer.CreateProgram(shaders);
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}
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}
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}
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