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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
825 B
C#
25 lines
825 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
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{
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public CommandType CommandType => CommandType.SetDepthBias;
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private PolygonModeMask _enables;
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private float _factor;
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private float _units;
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private float _clamp;
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public void Set(PolygonModeMask enables, float factor, float units, float clamp)
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{
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_enables = enables;
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_factor = factor;
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_units = units;
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_clamp = clamp;
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}
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public static void Run(ref SetDepthBiasCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetDepthBias(command._enables, command._factor, command._units, command._clamp);
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}
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}
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}
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