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* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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.. | ||
Assigner | ||
HLE | ||
Motion | ||
GamepadButtonInputId.cs | ||
GamepadFeaturesFlag.cs | ||
GamepadStateSnapshot.cs | ||
IGamepad.cs | ||
IGamepadDriver.cs | ||
IKeyboard.cs | ||
IMouse.cs | ||
Key.cs | ||
KeyboardStateSnapshot.cs | ||
MotionInputId.cs | ||
MouseButton.cs | ||
MouseStateSnapshot.cs | ||
Ryujinx.Input.csproj | ||
StickInputId.cs |