c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(GalImage Image)
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{
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int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
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int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
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int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
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if (Image.Layout == GalMemoryLayout.BlockLinear)
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{
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int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
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Width = (Width + AlignMask) & ~AlignMask;
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return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
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}
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else
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{
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return new LinearSwizzle(Image.Pitch, BytesPerPixel);
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}
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}
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public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
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IMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((MemoryManager)Memory, Position);
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}
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}
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}
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