c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
38 lines
No EOL
800 B
C#
38 lines
No EOL
800 B
C#
using System.IO;
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namespace Ryujinx.Graphics.VDec
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{
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class VpxBitStreamWriter : BitStreamWriter
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{
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public VpxBitStreamWriter(Stream BaseStream) : base(BaseStream) { }
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public void WriteU(int Value, int ValueSize)
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{
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WriteBits(Value, ValueSize);
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}
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public void WriteS(int Value, int ValueSize)
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{
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bool Sign = Value < 0;
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if (Sign)
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{
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Value = -Value;
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}
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WriteBits((Value << 1) | (Sign ? 1 : 0), ValueSize + 1);
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}
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public void WriteDeltaQ(int Value)
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{
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bool DeltaCoded = Value != 0;
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WriteBit(DeltaCoded);
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if (DeltaCoded)
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{
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WriteBits(Value, 4);
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}
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}
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}
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} |