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A quick fix to prevent reading the wrong value of Count when reregistering ranges for a new target buffer. Buffer flushes from another thread can modify the range list when the lock isn't active, which can change the count. This prevents some crashes in Pokemon Scarlet/Violet. It's probably likely that buffer migration during flush is causing some other issues in this game, but this at least prevents the crashing. |
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.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureBinding.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
MultiRangeWritableBlock.cs | ||
PhysicalMemory.cs | ||
PteKind.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |