Ryujinx/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcHandler.cs
Thog 55c956e2ec Make HLE disposable safely (#850)
* Make HLE disposable safely

This fix the oldest issue with the HLE code: the kernel side
disposability.

Changelog:

- Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately.
- Implement svcTerminateProcess and svcExitProcess. (both untested)
- Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table.
- Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely)
- General system stability improvements to enhance the user's experience.

* Fix a typo in a comment in KProcess.cs

* Address gdk's comments
2019-12-26 02:50:17 +01:00

44 lines
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1.1 KiB
C#

using ARMeilleure.State;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SvcHandler
{
private Switch _device;
private KProcess _process;
private Horizon _system;
public SvcHandler(Switch device, KProcess process)
{
_device = device;
_process = process;
_system = device.System;
}
public void SvcCall(object sender, InstExceptionEventArgs e)
{
Action<SvcHandler, ExecutionContext> svcFunc = SvcTable.GetSvcFunc(e.Id);
if (svcFunc == null)
{
throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
}
ExecutionContext context = (ExecutionContext)sender;
svcFunc(this, context);
PostSvcHandler();
}
private void PostSvcHandler()
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
currentThread.HandlePostSyscall();
}
}
}