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* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
ClassId.cs | ||
Constants.cs | ||
DmaPusher.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MacroInterpreter.cs | ||
MethodParams.cs | ||
NvGpuFifo.cs | ||
NvGpuFifoMeth.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
ShadowRamControl.cs | ||
Window.cs |