22b2cb39af
* Turn `MemoryOperand` into a struct * Remove `IntrinsicOperation` * Remove `PhiNode` * Remove `Node` * Turn `Operand` into a struct * Turn `Operation` into a struct * Clean up pool management methods * Add `Arena` allocator * Move `OperationHelper` to `Operation.Factory` * Move `OperandHelper` to `Operand.Factory` * Optimize `Operation` a bit * Fix `Arena` initialization * Rename `NativeList<T>` to `ArenaList<T>` * Reduce `Operand` size from 88 to 56 bytes * Reduce `Operation` size from 56 to 40 bytes * Add optimistic interning of Register & Constant operands * Optimize `RegisterUsage` pass a bit * Optimize `RemoveUnusedNodes` pass a bit Iterating in reverse-order allows killing dependency chains in a single pass. * Fix PPTC symbols * Optimize `BasicBlock` a bit Reduce allocations from `_successor` & `DominanceFrontiers` * Fix `Operation` resize * Make `Arena` expandable Change the arena allocator to be expandable by allocating in pages, with some of them being pooled. Currently 32 pages are pooled. An LRU removal mechanism should probably be added to it. Apparently MHR can allocate bitmaps large enough to exceed the 16MB limit for the type. * Move `Arena` & `ArenaList` to `Common` * Remove `ThreadStaticPool` & co * Add `PhiOperation` * Reduce `Operand` size from 56 from 48 bytes * Add linear-probing to `Operand` intern table * Optimize `HybridAllocator` a bit * Add `Allocators` class * Tune `ArenaAllocator` sizes * Add page removal mechanism to `ArenaAllocator` Remove pages which have not been used for more than 5s after each reset. I am on fence if this would be better using a Gen2 callback object like the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right now if a large translation happens, the pages will be freed only after a reset. This reset may not happen for a while because no new translation is hit, but the arena base sizes are rather small. * Fix `OOM` when allocating larger than page size in `ArenaAllocator` Tweak resizing mechanism for Operand.Uses and Assignemnts. * Optimize `Optimizer` a bit * Optimize `Operand.Add<T>/Remove<T>` a bit * Clean up `PreAllocator` * Fix phi insertion order Reduce codegen diffs. * Fix code alignment * Use new heuristics for degree of parallelism * Suppress warnings * Address gdkchan's feedback Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that `Operand.Value` should usually not be modified directly. * Add fast path to `ArenaAllocator` * Assembly for `ArenaAllocator.Allocate(ulong)`: .L0: mov rax, [rcx+0x18] lea r8, [rax+rdx] cmp r8, [rcx+0x10] ja short .L2 .L1: mov rdx, [rcx+8] add rax, [rdx+8] mov [rcx+0x18], r8 ret .L2: jmp ArenaAllocator.AllocateSlow(UInt64) A few variable/field had to be changed to ulong so that RyuJIT avoids emitting zero-extends. * Implement a new heuristic to free pooled pages. If an arena is used often, it is more likely that its pages will be needed, so the pages are kept for longer (e.g: during PPTC rebuild or burst sof compilations). If is not used often, then it is more likely that its pages will not be needed (e.g: after PPTC rebuild or bursts of compilations). * Address riperiperi's feedback * Use `EqualityComparer<T>` in `IntrusiveList<T>` Avoids a potential GC hole in `Equals(T, T)`.
166 lines
No EOL
4.4 KiB
C#
166 lines
No EOL
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace ARMeilleure.IntermediateRepresentation
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{
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class BasicBlock : IEquatable<BasicBlock>, IIntrusiveListNode<BasicBlock>
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{
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private const uint MaxSuccessors = 2;
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private int _succCount;
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private BasicBlock _succ0;
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private BasicBlock _succ1;
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private HashSet<BasicBlock> _domFrontiers;
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public int Index { get; set; }
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public BasicBlockFrequency Frequency { get; set; }
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public BasicBlock ListPrevious { get; set; }
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public BasicBlock ListNext { get; set; }
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public IntrusiveList<Operation> Operations { get; }
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public List<BasicBlock> Predecessors { get; }
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public BasicBlock ImmediateDominator { get; set; }
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public int SuccessorsCount => _succCount;
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public HashSet<BasicBlock> DominanceFrontiers
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{
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get
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{
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if (_domFrontiers == null)
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{
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_domFrontiers = new HashSet<BasicBlock>();
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}
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return _domFrontiers;
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}
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}
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public BasicBlock() : this(index: -1) { }
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public BasicBlock(int index)
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{
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Operations = new IntrusiveList<Operation>();
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Predecessors = new List<BasicBlock>();
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Index = index;
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}
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public void AddSuccessor(BasicBlock block)
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{
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if (block == null)
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{
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ThrowNull(nameof(block));
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}
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if ((uint)_succCount + 1 > MaxSuccessors)
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{
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ThrowSuccessorOverflow();
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}
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block.Predecessors.Add(this);
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GetSuccessorUnsafe(_succCount++) = block;
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}
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public void RemoveSuccessor(int index)
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{
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if ((uint)index >= (uint)_succCount)
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{
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ThrowOutOfRange(nameof(index));
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}
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ref BasicBlock oldBlock = ref GetSuccessorUnsafe(index);
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oldBlock.Predecessors.Remove(this);
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oldBlock = null;
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if (index == 0)
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{
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_succ0 = _succ1;
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}
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_succCount--;
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}
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public BasicBlock GetSuccessor(int index)
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{
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if ((uint)index >= (uint)_succCount)
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{
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ThrowOutOfRange(nameof(index));
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}
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return GetSuccessorUnsafe(index);
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}
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private ref BasicBlock GetSuccessorUnsafe(int index)
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{
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return ref Unsafe.Add(ref _succ0, index);
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}
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public void SetSuccessor(int index, BasicBlock block)
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{
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if (block == null)
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{
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ThrowNull(nameof(block));
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}
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if ((uint)index >= (uint)_succCount)
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{
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ThrowOutOfRange(nameof(index));
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}
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ref BasicBlock oldBlock = ref GetSuccessorUnsafe(index);
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oldBlock.Predecessors.Remove(this);
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block.Predecessors.Add(this);
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oldBlock = block;
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}
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public void Append(Operation node)
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{
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Operation last = Operations.Last;
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// Append node before terminal or to end if no terminal.
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if (last == default)
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{
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Operations.AddLast(node);
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return;
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}
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switch (last.Instruction)
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{
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case Instruction.Return:
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case Instruction.Tailcall:
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case Instruction.BranchIf:
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Operations.AddBefore(last, node);
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break;
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default:
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Operations.AddLast(node);
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break;
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}
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}
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private static void ThrowNull(string name) => throw new ArgumentNullException(name);
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private static void ThrowOutOfRange(string name) => throw new ArgumentOutOfRangeException(name);
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private static void ThrowSuccessorOverflow() => throw new OverflowException($"BasicBlock can only have {MaxSuccessors} successors.");
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public bool Equals(BasicBlock other)
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{
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return other == this;
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as BasicBlock);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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}
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} |