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* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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Aarch32Mode.cs | ||
ExecutionContext.cs | ||
ExecutionMode.cs | ||
FPCR.cs | ||
FPException.cs | ||
FPRoundingMode.cs | ||
FPSR.cs | ||
FPState.cs | ||
FPType.cs | ||
InstExceptionEventArgs.cs | ||
InstUndefinedEventArgs.cs | ||
NativeContext.cs | ||
PState.cs | ||
RegisterAlias.cs | ||
RegisterConsts.cs | ||
V128.cs |