Ryujinx/Ryujinx.HLE/Ui/RenderingSurfaceInfo.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

34 lines
1 KiB
C#

using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
namespace Ryujinx.HLE.Ui
{
/// <summary>
/// Information about the indirect layer that is being drawn to.
/// </summary>
class RenderingSurfaceInfo
{
public ColorFormat ColorFormat { get; }
public uint Width { get; }
public uint Height { get; }
public uint Pitch { get; }
public uint Size { get; }
public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
{
ColorFormat = colorFormat;
Width = width;
Height = height;
Pitch = pitch;
Size = size;
}
public bool Equals(RenderingSurfaceInfo other)
{
return ColorFormat == other.ColorFormat &&
Width == other.Width &&
Height == other.Height &&
Pitch == other.Pitch &&
Size == other.Size;
}
}
}