Ryujinx/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
riperiperi e18d258fa0
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00

22 lines
929 B
C#

namespace Ryujinx.Graphics.Gpu.Synchronization
{
/// <summary>
/// This interface indicates that a class can be registered for a sync action.
/// </summary>
interface ISyncActionHandler
{
/// <summary>
/// Action to be performed when some synchronizing action is reached after modification.
/// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
/// <returns>True if the action is to be removed, false otherwise</returns>
bool SyncAction(bool syncpoint);
/// <summary>
/// Action to be performed immediately before sync is created.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
void SyncPreAction(bool syncpoint) { }
}
}