a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
305 lines
No EOL
9.6 KiB
C#
305 lines
No EOL
9.6 KiB
C#
using ARMeilleure.CodeGen.RegisterAllocators;
|
|
using ARMeilleure.Common;
|
|
using ARMeilleure.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
|
|
namespace ARMeilleure.CodeGen.X86
|
|
{
|
|
class CodeGenContext
|
|
{
|
|
private const int ReservedBytesForJump = 1;
|
|
|
|
private Stream _stream;
|
|
|
|
public int StreamOffset => (int)_stream.Length;
|
|
|
|
public AllocationResult AllocResult { get; }
|
|
|
|
public Assembler Assembler { get; }
|
|
|
|
public BasicBlock CurrBlock { get; private set; }
|
|
|
|
public int CallArgsRegionSize { get; }
|
|
public int XmmSaveRegionSize { get; }
|
|
|
|
private long[] _blockOffsets;
|
|
|
|
private struct Jump
|
|
{
|
|
public bool IsConditional { get; }
|
|
|
|
public X86Condition Condition { get; }
|
|
|
|
public BasicBlock Target { get; }
|
|
|
|
public long JumpPosition { get; }
|
|
|
|
public long RelativeOffset { get; set; }
|
|
|
|
public int InstSize { get; set; }
|
|
|
|
public Jump(BasicBlock target, long jumpPosition)
|
|
{
|
|
IsConditional = false;
|
|
Condition = 0;
|
|
Target = target;
|
|
JumpPosition = jumpPosition;
|
|
|
|
RelativeOffset = 0;
|
|
|
|
InstSize = 0;
|
|
}
|
|
|
|
public Jump(X86Condition condition, BasicBlock target, long jumpPosition)
|
|
{
|
|
IsConditional = true;
|
|
Condition = condition;
|
|
Target = target;
|
|
JumpPosition = jumpPosition;
|
|
|
|
RelativeOffset = 0;
|
|
|
|
InstSize = 0;
|
|
}
|
|
}
|
|
|
|
private List<Jump> _jumps;
|
|
|
|
private X86Condition _jNearCondition;
|
|
|
|
private long _jNearPosition;
|
|
private int _jNearLength;
|
|
|
|
public CodeGenContext(Stream stream, AllocationResult allocResult, int maxCallArgs, int blocksCount)
|
|
{
|
|
_stream = stream;
|
|
|
|
AllocResult = allocResult;
|
|
|
|
Assembler = new Assembler(stream);
|
|
|
|
CallArgsRegionSize = GetCallArgsRegionSize(allocResult, maxCallArgs, out int xmmSaveRegionSize);
|
|
XmmSaveRegionSize = xmmSaveRegionSize;
|
|
|
|
_blockOffsets = new long[blocksCount];
|
|
|
|
_jumps = new List<Jump>();
|
|
}
|
|
|
|
private int GetCallArgsRegionSize(AllocationResult allocResult, int maxCallArgs, out int xmmSaveRegionSize)
|
|
{
|
|
// We need to add 8 bytes to the total size, as the call to this
|
|
// function already pushed 8 bytes (the return address).
|
|
int intMask = CallingConvention.GetIntCalleeSavedRegisters() & allocResult.IntUsedRegisters;
|
|
int vecMask = CallingConvention.GetVecCalleeSavedRegisters() & allocResult.VecUsedRegisters;
|
|
|
|
xmmSaveRegionSize = BitUtils.CountBits(vecMask) * 16;
|
|
|
|
int calleeSaveRegionSize = BitUtils.CountBits(intMask) * 8 + xmmSaveRegionSize + 8;
|
|
|
|
int argsCount = maxCallArgs;
|
|
|
|
if (argsCount < 0)
|
|
{
|
|
// When the function has no calls, argsCount is -1.
|
|
// In this case, we don't need to allocate the shadow space.
|
|
argsCount = 0;
|
|
}
|
|
else if (argsCount < 4)
|
|
{
|
|
// The ABI mandates that the space for at least 4 arguments
|
|
// is reserved on the stack (this is called shadow space).
|
|
argsCount = 4;
|
|
}
|
|
|
|
int frameSize = calleeSaveRegionSize + allocResult.SpillRegionSize;
|
|
|
|
// TODO: Instead of always multiplying by 16 (the largest possible size of a variable,
|
|
// since a V128 has 16 bytes), we should calculate the exact size consumed by the
|
|
// arguments passed to the called functions on the stack.
|
|
int callArgsAndFrameSize = frameSize + argsCount * 16;
|
|
|
|
// Ensure that the Stack Pointer will be aligned to 16 bytes.
|
|
callArgsAndFrameSize = (callArgsAndFrameSize + 0xf) & ~0xf;
|
|
|
|
return callArgsAndFrameSize - frameSize;
|
|
}
|
|
|
|
public void EnterBlock(BasicBlock block)
|
|
{
|
|
_blockOffsets[block.Index] = _stream.Position;
|
|
|
|
CurrBlock = block;
|
|
}
|
|
|
|
public void JumpTo(BasicBlock target)
|
|
{
|
|
_jumps.Add(new Jump(target, _stream.Position));
|
|
|
|
WritePadding(ReservedBytesForJump);
|
|
}
|
|
|
|
public void JumpTo(X86Condition condition, BasicBlock target)
|
|
{
|
|
_jumps.Add(new Jump(condition, target, _stream.Position));
|
|
|
|
WritePadding(ReservedBytesForJump);
|
|
}
|
|
|
|
public void JumpToNear(X86Condition condition)
|
|
{
|
|
_jNearCondition = condition;
|
|
_jNearPosition = _stream.Position;
|
|
_jNearLength = Assembler.GetJccLength(0);
|
|
|
|
_stream.Seek(_jNearLength, SeekOrigin.Current);
|
|
}
|
|
|
|
public void JumpHere()
|
|
{
|
|
long currentPosition = _stream.Position;
|
|
|
|
_stream.Seek(_jNearPosition, SeekOrigin.Begin);
|
|
|
|
long offset = currentPosition - (_jNearPosition + _jNearLength);
|
|
|
|
Debug.Assert(_jNearLength == Assembler.GetJccLength(offset), "Relative offset doesn't fit on near jump.");
|
|
|
|
Assembler.Jcc(_jNearCondition, offset);
|
|
|
|
_stream.Seek(currentPosition, SeekOrigin.Begin);
|
|
}
|
|
|
|
private void WritePadding(int size)
|
|
{
|
|
while (size-- > 0)
|
|
{
|
|
_stream.WriteByte(0);
|
|
}
|
|
}
|
|
|
|
public byte[] GetCode()
|
|
{
|
|
// Write jump relative offsets.
|
|
bool modified;
|
|
|
|
do
|
|
{
|
|
modified = false;
|
|
|
|
for (int index = 0; index < _jumps.Count; index++)
|
|
{
|
|
Jump jump = _jumps[index];
|
|
|
|
long jumpTarget = _blockOffsets[jump.Target.Index];
|
|
|
|
long offset = jumpTarget - jump.JumpPosition;
|
|
|
|
if (offset < 0)
|
|
{
|
|
for (int index2 = index - 1; index2 >= 0; index2--)
|
|
{
|
|
Jump jump2 = _jumps[index2];
|
|
|
|
if (jump2.JumpPosition < jumpTarget)
|
|
{
|
|
break;
|
|
}
|
|
|
|
offset -= jump2.InstSize - ReservedBytesForJump;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int index2 = index + 1; index2 < _jumps.Count; index2++)
|
|
{
|
|
Jump jump2 = _jumps[index2];
|
|
|
|
if (jump2.JumpPosition >= jumpTarget)
|
|
{
|
|
break;
|
|
}
|
|
|
|
offset += jump2.InstSize - ReservedBytesForJump;
|
|
}
|
|
|
|
offset -= ReservedBytesForJump;
|
|
}
|
|
|
|
if (jump.IsConditional)
|
|
{
|
|
jump.InstSize = Assembler.GetJccLength(offset);
|
|
}
|
|
else
|
|
{
|
|
jump.InstSize = Assembler.GetJmpLength(offset);
|
|
}
|
|
|
|
// The jump is relative to the next instruction, not the current one.
|
|
// Since we didn't know the next instruction address when calculating
|
|
// the offset (as the size of the current jump instruction was not know),
|
|
// we now need to compensate the offset with the jump instruction size.
|
|
// It's also worth to note that:
|
|
// - This is only needed for backward jumps.
|
|
// - The GetJmpLength and GetJccLength also compensates the offset
|
|
// internally when computing the jump instruction size.
|
|
if (offset < 0)
|
|
{
|
|
offset -= jump.InstSize;
|
|
}
|
|
|
|
if (jump.RelativeOffset != offset)
|
|
{
|
|
modified = true;
|
|
}
|
|
|
|
jump.RelativeOffset = offset;
|
|
|
|
_jumps[index] = jump;
|
|
}
|
|
}
|
|
while (modified);
|
|
|
|
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
|
|
_stream.Seek(0, SeekOrigin.Begin);
|
|
|
|
using (MemoryStream codeStream = new MemoryStream())
|
|
{
|
|
Assembler assembler = new Assembler(codeStream);
|
|
|
|
byte[] buffer;
|
|
|
|
for (int index = 0; index < _jumps.Count; index++)
|
|
{
|
|
Jump jump = _jumps[index];
|
|
|
|
buffer = new byte[jump.JumpPosition - _stream.Position];
|
|
|
|
_stream.Read(buffer, 0, buffer.Length);
|
|
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
|
|
|
|
codeStream.Write(buffer);
|
|
|
|
if (jump.IsConditional)
|
|
{
|
|
assembler.Jcc(jump.Condition, jump.RelativeOffset);
|
|
}
|
|
else
|
|
{
|
|
assembler.Jmp(jump.RelativeOffset);
|
|
}
|
|
}
|
|
|
|
buffer = new byte[_stream.Length - _stream.Position];
|
|
|
|
_stream.Read(buffer, 0, buffer.Length);
|
|
|
|
codeStream.Write(buffer);
|
|
|
|
return codeStream.ToArray();
|
|
}
|
|
}
|
|
}
|
|
} |