Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427)
* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
2018-09-26 00:55:30 +02:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLExtension.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLPipeline.cs Implement DepthWriteMask and add R16G16 (#425) 2018-09-19 22:02:11 -03:00
OGLRasterizer.cs Implement DepthWriteMask and add R16G16 (#425) 2018-09-19 22:02:11 -03:00
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLShader.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00