eb528ae0f0
* Add workflow to perform automated checks for PRs * Downgrade Microsoft.CodeAnalysis to 4.4.0 This is a workaround to fix issues with dotnet-format. See: - https://github.com/dotnet/format/issues/1805 - https://github.com/dotnet/format/issues/1800 * Adjust editorconfig to be more compatible with Ryujinx code-style * Adjust .editorconfig line endings to match .gitattributes * Disable 'prefer switch expression' rule * Remove naming styles These are the default rules, so we don't need to override them. * Silence IDE0060 in .editorconfig * Slightly adjust .editorconfig * Add lost workflow changes * Move .editorconfig comment to the top * .editorconfig: private static readonly fields should be _lowerCamelCase * .editorconfig: Remove alignment for declarations as well * editorconfig: Add rule for local constants * Disable CA1822 for HLE services * Disable CA1822 for ViewModels Bindings won't work with static members, but this issue is silently ignored. * Run dotnet format for the whole solution * Check result code of SDL_GetDisplayBounds * Fix dotnet format style issues * Add missing trailing commas * Update Microsoft.CodeAnalysis.CSharp to 4.6.0 Skipping 4.5.0 since it breaks dotnet format * Restore old default naming rules for dotnet format * Add naming rule exception for CPU tests * checks: Include all files before excluding paths * Fix dotnet format issues * Check dotnet format version * checks: Run dotnet format with severity info again * checks: Disable naming style rules until they won't crash the process anymore * Remove unread private member * checks: Attempt to run analyzers 3 times before giving up * checks: Enable naming style rules again with the new retry logic
206 lines
5.9 KiB
C#
206 lines
5.9 KiB
C#
using OpenTK.Audio.OpenAL;
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private readonly OpenALHardwareDeviceDriver _driver;
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private readonly int _sourceId;
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private readonly ALFormat _targetFormat;
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private bool _isActive;
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private readonly Queue<OpenALAudioBuffer> _queuedBuffers;
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private ulong _playedSampleCount;
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private readonly object _lock = new();
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public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_queuedBuffers = new Queue<OpenALAudioBuffer>();
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_sourceId = AL.GenSource();
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_targetFormat = GetALFormat();
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_isActive = false;
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_playedSampleCount = 0;
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SetVolume(requestedVolume);
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}
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private ALFormat GetALFormat()
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{
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return RequestedSampleFormat switch
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{
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SampleFormat.PcmInt16 => RequestedChannelCount switch
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{
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1 => ALFormat.Mono16,
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2 => ALFormat.Stereo16,
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6 => ALFormat.Multi51Chn16Ext,
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_ => throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}"),
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},
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_ => throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}"),
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};
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}
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public override void PrepareToClose() { }
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private void StartIfNotPlaying()
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{
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AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
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ALSourceState State = (ALSourceState)stateInt;
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if (State != ALSourceState.Playing)
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{
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AL.SourcePlay(_sourceId);
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}
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}
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public override void QueueBuffer(AudioBuffer buffer)
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{
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lock (_lock)
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{
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OpenALAudioBuffer driverBuffer = new()
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{
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DriverIdentifier = buffer.DataPointer,
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BufferId = AL.GenBuffer(),
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SampleCount = GetSampleCount(buffer),
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};
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AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)RequestedSampleRate);
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_queuedBuffers.Enqueue(driverBuffer);
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AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
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if (_isActive)
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{
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StartIfNotPlaying();
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}
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}
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}
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public override void SetVolume(float volume)
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{
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lock (_lock)
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{
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AL.Source(_sourceId, ALSourcef.Gain, volume);
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}
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}
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public override float GetVolume()
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{
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AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
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return volume;
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}
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public override void Start()
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{
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lock (_lock)
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{
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_isActive = true;
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StartIfNotPlaying();
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}
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}
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public override void Stop()
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{
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lock (_lock)
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{
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SetVolume(0.0f);
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AL.SourceStop(_sourceId);
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_isActive = false;
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}
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}
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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lock (_lock)
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{
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if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
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{
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return true;
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}
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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}
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public override ulong GetPlayedSampleCount()
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{
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lock (_lock)
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{
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return _playedSampleCount;
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}
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}
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public bool Update()
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{
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lock (_lock)
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{
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if (_isActive)
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{
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AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
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if (releasedCount > 0)
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{
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int[] bufferIds = new int[releasedCount];
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AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
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int i = 0;
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while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
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{
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if (buffer.BufferId == bufferIds[i])
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{
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_playedSampleCount += buffer.SampleCount;
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_queuedBuffers.TryDequeue(out _);
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i++;
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}
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}
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Debug.Assert(i == bufferIds.Length, "Unknown buffer ids found!");
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AL.DeleteBuffers(bufferIds);
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}
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return releasedCount > 0;
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}
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return false;
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _driver.Unregister(this))
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{
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lock (_lock)
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{
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PrepareToClose();
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Stop();
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AL.DeleteSource(_sourceId);
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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