mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 15:18:43 +02:00
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
199 lines
6.1 KiB
C#
199 lines
6.1 KiB
C#
using Ryujinx.HLE.FileSystem.Content;
|
|
using Ryujinx.HLE.HOS;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.FileSystem
|
|
{
|
|
public class VirtualFileSystem : IDisposable
|
|
{
|
|
public const string BasePath = "Ryujinx";
|
|
public const string NandPath = "bis";
|
|
public const string SdCardPath = "sdcard";
|
|
public const string SystemPath = "system";
|
|
|
|
public static string SafeNandPath = Path.Combine(NandPath, "safe");
|
|
public static string SystemNandPath = Path.Combine(NandPath, "system");
|
|
public static string UserNandPath = Path.Combine(NandPath, "user");
|
|
|
|
public Stream RomFs { get; private set; }
|
|
|
|
public void LoadRomFs(string fileName)
|
|
{
|
|
RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
|
}
|
|
|
|
public void SetRomFs(Stream romfsStream)
|
|
{
|
|
RomFs?.Close();
|
|
RomFs = romfsStream;
|
|
}
|
|
|
|
public string GetFullPath(string basePath, string fileName)
|
|
{
|
|
if (fileName.StartsWith("//"))
|
|
{
|
|
fileName = fileName.Substring(2);
|
|
}
|
|
else if (fileName.StartsWith('/'))
|
|
{
|
|
fileName = fileName.Substring(1);
|
|
}
|
|
else
|
|
{
|
|
return null;
|
|
}
|
|
|
|
string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
|
|
|
|
if (!fullPath.StartsWith(GetBasePath()))
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return fullPath;
|
|
}
|
|
|
|
public string GetSdCardPath() => MakeFullPath(SdCardPath);
|
|
|
|
public string GetNandPath() => MakeFullPath(NandPath);
|
|
|
|
public string GetSystemPath() => MakeFullPath(SystemPath);
|
|
|
|
internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
|
|
{
|
|
string saveUserPath = "";
|
|
string baseSavePath = NandPath;
|
|
ulong currentTitleId = saveInfo.TitleId;
|
|
|
|
switch (saveInfo.SaveSpaceId)
|
|
{
|
|
case SaveSpaceId.NandUser: baseSavePath = UserNandPath; break;
|
|
case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath; break;
|
|
case SaveSpaceId.SdCard: baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break;
|
|
}
|
|
|
|
baseSavePath = Path.Combine(baseSavePath, "save");
|
|
|
|
if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData)
|
|
{
|
|
currentTitleId = context.Process.TitleId;
|
|
}
|
|
|
|
if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser)
|
|
{
|
|
saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString();
|
|
}
|
|
|
|
string savePath = Path.Combine(baseSavePath,
|
|
saveInfo.SaveId.ToString("x16"),
|
|
saveUserPath,
|
|
saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
|
|
|
|
return MakeFullPath(savePath, isDirectory);
|
|
}
|
|
|
|
public string GetFullPartitionPath(string partitionPath)
|
|
{
|
|
return MakeFullPath(partitionPath);
|
|
}
|
|
|
|
public string SwitchPathToSystemPath(string switchPath)
|
|
{
|
|
string[] parts = switchPath.Split(":");
|
|
|
|
if (parts.Length != 2)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return GetFullPath(MakeFullPath(parts[0]), parts[1]);
|
|
}
|
|
|
|
public string SystemPathToSwitchPath(string systemPath)
|
|
{
|
|
string baseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
|
|
|
|
if (systemPath.StartsWith(baseSystemPath))
|
|
{
|
|
string rawPath = systemPath.Replace(baseSystemPath, "");
|
|
int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
|
|
|
|
if (firstSeparatorOffset == -1)
|
|
{
|
|
return $"{rawPath}:/";
|
|
}
|
|
|
|
string basePath = rawPath.Substring(0, firstSeparatorOffset);
|
|
string fileName = rawPath.Substring(firstSeparatorOffset + 1);
|
|
|
|
return $"{basePath}:/{fileName}";
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private string MakeFullPath(string path, bool isDirectory = true)
|
|
{
|
|
// Handles Common Switch Content Paths
|
|
switch (path)
|
|
{
|
|
case ContentPath.SdCard:
|
|
case "@Sdcard":
|
|
path = SdCardPath;
|
|
break;
|
|
case ContentPath.User:
|
|
path = UserNandPath;
|
|
break;
|
|
case ContentPath.System:
|
|
path = SystemNandPath;
|
|
break;
|
|
case ContentPath.SdCardContent:
|
|
path = Path.Combine(SdCardPath, "Nintendo", "Contents");
|
|
break;
|
|
case ContentPath.UserContent:
|
|
path = Path.Combine(UserNandPath, "Contents");
|
|
break;
|
|
case ContentPath.SystemContent:
|
|
path = Path.Combine(SystemNandPath, "Contents");
|
|
break;
|
|
}
|
|
|
|
string fullPath = Path.Combine(GetBasePath(), path);
|
|
|
|
if (isDirectory)
|
|
{
|
|
if (!Directory.Exists(fullPath))
|
|
{
|
|
Directory.CreateDirectory(fullPath);
|
|
}
|
|
}
|
|
|
|
return fullPath;
|
|
}
|
|
|
|
public DriveInfo GetDrive()
|
|
{
|
|
return new DriveInfo(Path.GetPathRoot(GetBasePath()));
|
|
}
|
|
|
|
public string GetBasePath()
|
|
{
|
|
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
|
|
|
return Path.Combine(appDataPath, BasePath);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
RomFs?.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |