Ryujinx/Ryujinx.Graphics.Vulkan/Shaders
riperiperi 8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 01:31:21 +01:00
..
ChangeBufferStrideShaderSource.comp Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 2022-09-08 20:30:19 -03:00
ColorBlitClearAlphaFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitFragmentShaderSource.frag Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorBlitVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorClearFFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearSIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearVertexShaderSource.vert Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ColorCopyToNonMsComputeShaderSource.comp Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsFragmentShaderSource.frag Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderBinaries.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00