a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
93 lines
No EOL
2.7 KiB
C#
93 lines
No EOL
2.7 KiB
C#
using ARMeilleure;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|
{
|
|
class KCriticalSection
|
|
{
|
|
private Horizon _system;
|
|
|
|
public object LockObj { get; private set; }
|
|
|
|
private int _recursionCount;
|
|
|
|
public KCriticalSection(Horizon system)
|
|
{
|
|
_system = system;
|
|
|
|
LockObj = new object();
|
|
}
|
|
|
|
public void Enter()
|
|
{
|
|
Monitor.Enter(LockObj);
|
|
|
|
_recursionCount++;
|
|
}
|
|
|
|
public void Leave()
|
|
{
|
|
if (_recursionCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool doContextSwitch = false;
|
|
|
|
if (--_recursionCount == 0)
|
|
{
|
|
if (_system.Scheduler.ThreadReselectionRequested)
|
|
{
|
|
_system.Scheduler.SelectThreads();
|
|
}
|
|
|
|
Monitor.Exit(LockObj);
|
|
|
|
if (_system.Scheduler.MultiCoreScheduling)
|
|
{
|
|
lock (_system.Scheduler.CoreContexts)
|
|
{
|
|
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
|
|
{
|
|
KCoreContext coreContext = _system.Scheduler.CoreContexts[core];
|
|
|
|
if (coreContext.ContextSwitchNeeded)
|
|
{
|
|
KThread currentThread = coreContext.CurrentThread;
|
|
|
|
if (currentThread == null)
|
|
{
|
|
// Nothing is running, we can perform the context switch immediately.
|
|
coreContext.ContextSwitch();
|
|
}
|
|
else if (currentThread.IsCurrentHostThread())
|
|
{
|
|
// Thread running on the current core, context switch will block.
|
|
doContextSwitch = true;
|
|
}
|
|
else
|
|
{
|
|
// Thread running on another core, request a interrupt.
|
|
currentThread.Context.RequestInterrupt();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
doContextSwitch = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Monitor.Exit(LockObj);
|
|
}
|
|
|
|
if (doContextSwitch)
|
|
{
|
|
_system.Scheduler.ContextSwitch();
|
|
}
|
|
}
|
|
}
|
|
} |