Ryujinx/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
Mary-nyan dff138229c
amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00

108 lines
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3.8 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class DataSourceVersion2Command : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType { get; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public float Pitch { get; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public ulong ExtraParameter { get; }
public ulong ExtraParameterSize { get; }
public uint ChannelIndex { get; }
public uint ChannelCount { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public SampleFormat SampleFormat { get; }
public SampleRateConversionQuality SrcQuality { get; }
public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
SampleFormat = serverState.SampleFormat;
SrcQuality = serverState.SrcQuality;
CommandType = GetCommandTypeBySampleFormat(SampleFormat);
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
}
if (SampleFormat == SampleFormat.Adpcm)
{
ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
}
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
{
switch (sampleFormat)
{
case SampleFormat.Adpcm:
return CommandType.AdpcmDataSourceVersion2;
case SampleFormat.PcmInt16:
return CommandType.PcmInt16DataSourceVersion2;
case SampleFormat.PcmFloat:
return CommandType.PcmFloatDataSourceVersion2;
default:
throw new NotImplementedException($"{sampleFormat}");
}
}
public void Process(CommandList context)
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
ExtraParameter = ExtraParameter,
ExtraParameterSize = ExtraParameterSize,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
SrcQuality = SrcQuality
};
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}