521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
74 lines
No EOL
2.1 KiB
C#
74 lines
No EOL
2.1 KiB
C#
using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.Logging;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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class IFileSystemProxy : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IFileSystemProxy()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 22, CreateSaveDataFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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};
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}
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public long SetCurrentProcess(ServiceCtx Context)
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{
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return 0;
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}
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public long OpenSdCardFileSystem(ServiceCtx Context)
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{
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetSdCardPath()));
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return 0;
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}
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public long CreateSaveDataFileSystem(ServiceCtx Context)
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{
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Context.Device.Log.PrintStub(LogClass.ServiceFs, "Stubbed.");
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return 0;
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}
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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{
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavesPath()));
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return 0;
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}
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public long OpenDataStorageByCurrentProcess(ServiceCtx Context)
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{
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MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
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return 0;
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}
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public long OpenPatchDataStorageByCurrentProcess(ServiceCtx Context)
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{
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MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
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return 0;
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}
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public long GetGlobalAccessLogMode(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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return 0;
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}
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}
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} |