Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump
2022-03-06 20:42:13 +01:00
..
BitfieldExtensions.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Block.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
DecodedFunction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DecodedProgram.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
Decoder.cs Only initialize shader outputs that are actually used on the next stage (#3054) 2022-03-06 20:42:13 +01:00
FunctionType.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstDecoders.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
InstName.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstOp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
Register.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterConsts.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterType.cs Initial work 2020-01-09 02:13:00 +01:00