Ryujinx/Ryujinx.Graphics.GAL/BufferHandle.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

14 lines
354 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL
{
[StructLayout(LayoutKind.Sequential, Size = 8)]
public readonly record struct BufferHandle
{
private readonly ulong _value;
public static BufferHandle Null => new BufferHandle(0);
private BufferHandle(ulong value) => _value = value;
}
}