4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
14 lines
354 B
C#
14 lines
354 B
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Size = 8)]
|
|
public readonly record struct BufferHandle
|
|
{
|
|
private readonly ulong _value;
|
|
|
|
public static BufferHandle Null => new BufferHandle(0);
|
|
|
|
private BufferHandle(ulong value) => _value = value;
|
|
}
|
|
}
|