Ryujinx/Ryujinx.Graphics/Shader/Instructions/InstEmitConversion.cs
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00

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C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void F2F(EmitterContext context)
{
OpCodeFArith op = (OpCodeFArith)context.CurrOp;
FPType srcType = (FPType)op.RawOpCode.Extract(8, 2);
FPType dstType = (FPType)op.RawOpCode.Extract(10, 2);
bool pass = op.RawOpCode.Extract(40);
bool negateB = op.RawOpCode.Extract(45);
bool absoluteB = op.RawOpCode.Extract(49);
pass &= op.RoundingMode == RoundingMode.TowardsNegativeInfinity;
Operand srcB = context.FPAbsNeg(GetSrcB(context, srcType), absoluteB, negateB);
if (!pass)
{
switch (op.RoundingMode)
{
case RoundingMode.TowardsNegativeInfinity:
srcB = context.FPFloor(srcB);
break;
case RoundingMode.TowardsPositiveInfinity:
srcB = context.FPCeiling(srcB);
break;
case RoundingMode.TowardsZero:
srcB = context.FPTruncate(srcB);
break;
}
}
srcB = context.FPSaturate(srcB, op.Saturate);
WriteFP(context, dstType, srcB);
//TODO: CC.
}
public static void F2I(EmitterContext context)
{
OpCodeFArith op = (OpCodeFArith)context.CurrOp;
IntegerType intType = (IntegerType)op.RawOpCode.Extract(8, 2);
bool isSmallInt = intType <= IntegerType.U16;
FPType floatType = (FPType)op.RawOpCode.Extract(10, 2);
bool isSignedInt = op.RawOpCode.Extract(12);
bool negateB = op.RawOpCode.Extract(45);
bool absoluteB = op.RawOpCode.Extract(49);
if (isSignedInt)
{
intType |= IntegerType.S8;
}
Operand srcB = context.FPAbsNeg(GetSrcB(context, floatType), absoluteB, negateB);
switch (op.RoundingMode)
{
case RoundingMode.TowardsNegativeInfinity:
srcB = context.FPFloor(srcB);
break;
case RoundingMode.TowardsPositiveInfinity:
srcB = context.FPCeiling(srcB);
break;
case RoundingMode.TowardsZero:
srcB = context.FPTruncate(srcB);
break;
}
srcB = context.FPConvertToS32(srcB);
//TODO: S/U64, conversion overflow handling.
if (intType != IntegerType.S32)
{
int min = GetIntMin(intType);
int max = GetIntMax(intType);
srcB = isSignedInt
? context.IClampS32(srcB, Const(min), Const(max))
: context.IClampU32(srcB, Const(min), Const(max));
}
Operand dest = GetDest(context);
context.Copy(dest, srcB);
//TODO: CC.
}
public static void I2F(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
FPType dstType = (FPType)op.RawOpCode.Extract(8, 2);
IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
bool isSmallInt = srcType <= IntegerType.U16;
bool isSignedInt = op.RawOpCode.Extract(13);
bool negateB = op.RawOpCode.Extract(45);
bool absoluteB = op.RawOpCode.Extract(49);
Operand srcB = context.IAbsNeg(GetSrcB(context), absoluteB, negateB);
if (isSmallInt)
{
int size = srcType == IntegerType.U16 ? 16 : 8;
srcB = isSignedInt
? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
: context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
}
srcB = isSignedInt
? context.IConvertS32ToFP(srcB)
: context.IConvertU32ToFP(srcB);
WriteFP(context, dstType, srcB);
//TODO: CC.
}
public static void I2I(EmitterContext context)
{
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
IntegerType dstType = (IntegerType)op.RawOpCode.Extract(8, 2);
IntegerType srcType = (IntegerType)op.RawOpCode.Extract(10, 2);
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
//TODO: Warning. This instruction doesn't support 64-bits integers
}
bool srcIsSmallInt = srcType <= IntegerType.U16;
bool dstIsSignedInt = op.RawOpCode.Extract(12);
bool srcIsSignedInt = op.RawOpCode.Extract(13);
bool negateB = op.RawOpCode.Extract(45);
bool absoluteB = op.RawOpCode.Extract(49);
Operand srcB = GetSrcB(context);
if (srcIsSmallInt)
{
int size = srcType == IntegerType.U16 ? 16 : 8;
srcB = srcIsSignedInt
? context.BitfieldExtractS32(srcB, Const(op.ByteSelection * 8), Const(size))
: context.BitfieldExtractU32(srcB, Const(op.ByteSelection * 8), Const(size));
}
srcB = context.IAbsNeg(srcB, absoluteB, negateB);
if (op.Saturate)
{
if (dstIsSignedInt)
{
dstType |= IntegerType.S8;
}
int min = GetIntMin(dstType);
int max = GetIntMax(dstType);
srcB = dstIsSignedInt
? context.IClampS32(srcB, Const(min), Const(max))
: context.IClampU32(srcB, Const(min), Const(max));
}
context.Copy(GetDest(context), srcB);
//TODO: CC.
}
private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
{
Operand dest = GetDest(context);
if (type == FPType.FP32)
{
context.Copy(dest, srcB);
}
else if (type == FPType.FP16)
{
context.Copy(dest, context.PackHalf2x16(srcB, ConstF(0)));
}
else
{
//TODO.
}
}
}
}