Ryujinx/Ryujinx.Graphics/Shader/IntermediateRepresentation/Instruction.cs
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00

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C#

using System;
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
[Flags]
enum Instruction
{
Absolute = 1,
Add,
BitfieldExtractS32,
BitfieldExtractU32,
BitfieldInsert,
BitfieldReverse,
BitwiseAnd,
BitwiseExclusiveOr,
BitwiseNot,
BitwiseOr,
Branch,
BranchIfFalse,
BranchIfTrue,
Ceiling,
Clamp,
ClampU32,
CompareEqual,
CompareGreater,
CompareGreaterOrEqual,
CompareGreaterOrEqualU32,
CompareGreaterU32,
CompareLess,
CompareLessOrEqual,
CompareLessOrEqualU32,
CompareLessU32,
CompareNotEqual,
ConditionalSelect,
ConvertFPToS32,
ConvertS32ToFP,
ConvertU32ToFP,
Copy,
Cosine,
Discard,
Divide,
EmitVertex,
EndPrimitive,
ExponentB2,
Floor,
FusedMultiplyAdd,
IsNan,
LoadConstant,
LoadGlobal,
LoadLocal,
LogarithmB2,
LogicalAnd,
LogicalExclusiveOr,
LogicalNot,
LogicalOr,
LoopBreak,
LoopContinue,
MarkLabel,
Maximum,
MaximumU32,
Minimum,
MinimumU32,
Multiply,
Negate,
PackDouble2x32,
PackHalf2x16,
ReciprocalSquareRoot,
Return,
ShiftLeft,
ShiftRightS32,
ShiftRightU32,
Sine,
SquareRoot,
StoreGlobal,
StoreLocal,
Subtract,
TextureSample,
TextureSize,
Truncate,
UnpackDouble2x32,
UnpackHalf2x16,
Count,
FP = 1 << 16,
Mask = 0xffff
}
}