6b8fb8a4e3
- Implement am ICommonStateGetter::SetCpuBoostMode according to the RE: ``` signed __int64 __fastcall nn::ICommonStateGetter::SetCpuBoostModeImpl(__int64 this, unsigned int cpu_boost_mode) { if ( cpu_boost_mode > 1 ) { return 0x3F480LL; } __int64 v2 = *(_QWORD *)(this + 0x38); __int64 v3 = *(_QWORD *)(*(_QWORD *)(v2 + 8) + 0x298LL); nnLock((_DWORD *)(v3 + 0x104)); __int64 v5 = *(_QWORD *)(v2 + 0x18); bool unk_bool = *(unsigned __int8 *)(v5 + 0x7C); *(_DWORD *)(v5 + 0x80) = cpu_boost_mode; if (!unk_bool) { *(_BYTE *)(v5 + 0x7C) = 1; } wait_condvar(v3 + 0xA8); nnUnlock((_DWORD *)(v3 + 0x104)); return 0LL; } ``` - Add enum for apm CpuBoostMode - Add missing values in apm PerformanceConfiguration with some comments.
141 lines
No EOL
4.4 KiB
C#
141 lines
No EOL
4.4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Am
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{
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class ICommonStateGetter : IpcService
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{
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private KEvent _displayResolutionChangeEvent;
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private Apm.CpuBoostMode _cpuBoostMode = Apm.CpuBoostMode.Disabled;
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public ICommonStateGetter(Horizon system)
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{
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_displayResolutionChangeEvent = new KEvent(system);
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}
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[Command(0)]
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// GetEventHandle() -> handle<copy>
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public ResultCode GetEventHandle(ServiceCtx context)
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{
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KEvent Event = context.Device.System.AppletState.MessageEvent;
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if (context.Process.HandleTable.GenerateHandle(Event.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(1)]
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// ReceiveMessage() -> nn::am::AppletMessage
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public ResultCode ReceiveMessage(ServiceCtx context)
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{
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if (!context.Device.System.AppletState.TryDequeueMessage(out MessageInfo message))
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{
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return ResultCode.NoMessages;
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}
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context.ResponseData.Write((int)message);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetOperationMode() -> u8
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public ResultCode GetOperationMode(ServiceCtx context)
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{
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OperationMode mode = context.Device.System.State.DockedMode
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? OperationMode.Docked
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: OperationMode.Handheld;
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context.ResponseData.Write((byte)mode);
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return ResultCode.Success;
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}
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[Command(6)]
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// GetPerformanceMode() -> u32
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public ResultCode GetPerformanceMode(ServiceCtx context)
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{
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Apm.PerformanceMode mode = context.Device.System.State.DockedMode
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? Apm.PerformanceMode.Docked
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: Apm.PerformanceMode.Handheld;
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context.ResponseData.Write((int)mode);
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return ResultCode.Success;
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}
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[Command(8)]
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// GetBootMode() -> u8
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public ResultCode GetBootMode(ServiceCtx context)
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{
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context.ResponseData.Write((byte)0); //Unknown value.
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(9)]
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// GetCurrentFocusState() -> u8
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public ResultCode GetCurrentFocusState(ServiceCtx context)
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{
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context.ResponseData.Write((byte)context.Device.System.AppletState.FocusState);
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return ResultCode.Success;
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}
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[Command(60)] // 3.0.0+
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// GetDefaultDisplayResolution() -> (u32, u32)
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public ResultCode GetDefaultDisplayResolution(ServiceCtx context)
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{
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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return ResultCode.Success;
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}
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[Command(61)] // 3.0.0+
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// GetDefaultDisplayResolutionChangeEvent() -> handle<copy>
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public ResultCode GetDefaultDisplayResolutionChangeEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_displayResolutionChangeEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAm);
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return ResultCode.Success;
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}
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[Command(66)] // 6.0.0+
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// SetCpuBoostMode(u32 cpu_boost_mode)
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public ResultCode SetCpuBoostMode(ServiceCtx context)
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{
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uint cpuBoostMode = context.RequestData.ReadUInt32();
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if (cpuBoostMode > 1)
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{
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return ResultCode.CpuBoostModeInvalid;
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}
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_cpuBoostMode = (Apm.CpuBoostMode)cpuBoostMode;
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// NOTE: There is a condition variable after the assignment, probably waiting something with apm:sys service (SetCpuBoostMode call?).
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// Since we will probably never support CPU boost things, it's not needed to implement more.
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return ResultCode.Success;
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}
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}
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} |