03711dd7b5
* Implement SULD shader instruction * Some nits
351 lines
No EOL
12 KiB
C#
351 lines
No EOL
12 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class StructuredProgram
|
|
{
|
|
public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks, ShaderConfig config)
|
|
{
|
|
PhiFunctions.Remove(blocks);
|
|
|
|
StructuredProgramContext context = new StructuredProgramContext(blocks.Length, config);
|
|
|
|
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
|
{
|
|
BasicBlock block = blocks[blkIndex];
|
|
|
|
context.EnterBlock(block);
|
|
|
|
foreach (INode node in block.Operations)
|
|
{
|
|
Operation operation = (Operation)node;
|
|
|
|
if (IsBranchInst(operation.Inst))
|
|
{
|
|
context.LeaveBlock(block, operation);
|
|
}
|
|
else
|
|
{
|
|
AddOperation(context, operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
GotoElimination.Eliminate(context.GetGotos());
|
|
|
|
AstOptimizer.Optimize(context);
|
|
|
|
return context.Info;
|
|
}
|
|
|
|
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
|
{
|
|
Instruction inst = operation.Inst;
|
|
|
|
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
|
|
|
for (int index = 0; index < sources.Length; index++)
|
|
{
|
|
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
|
}
|
|
|
|
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
|
{
|
|
return new AstTextureOperation(
|
|
inst,
|
|
texOp.Type,
|
|
texOp.Format,
|
|
texOp.Flags,
|
|
texOp.Handle,
|
|
4, // TODO: Non-hardcoded array size.
|
|
texOp.Index,
|
|
sources);
|
|
}
|
|
|
|
if (operation.Dest != null)
|
|
{
|
|
AstOperand dest = context.GetOperandDef(operation.Dest);
|
|
|
|
if (inst == Instruction.LoadConstant)
|
|
{
|
|
Operand slot = operation.GetSource(0);
|
|
|
|
if (slot.Type != OperandType.Constant)
|
|
{
|
|
throw new InvalidOperationException("Found load with non-constant constant buffer slot.");
|
|
}
|
|
|
|
context.Info.CBuffers.Add(slot.Value);
|
|
}
|
|
else if (UsesStorage(inst))
|
|
{
|
|
AddSBufferUse(context.Info.SBuffers, operation);
|
|
}
|
|
|
|
AstAssignment assignment;
|
|
|
|
// If all the sources are bool, it's better to use short-circuiting
|
|
// logical operations, rather than forcing a cast to int and doing
|
|
// a bitwise operation with the value, as it is likely to be used as
|
|
// a bool in the end.
|
|
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
|
{
|
|
inst = GetLogicalFromBitwiseInst(inst);
|
|
}
|
|
|
|
bool isCondSel = inst == Instruction.ConditionalSelect;
|
|
bool isCopy = inst == Instruction.Copy;
|
|
|
|
if (isCondSel || isCopy)
|
|
{
|
|
VariableType type = GetVarTypeFromUses(operation.Dest);
|
|
|
|
if (isCondSel && type == VariableType.F32)
|
|
{
|
|
inst |= Instruction.FP32;
|
|
}
|
|
|
|
dest.VarType = type;
|
|
}
|
|
else
|
|
{
|
|
dest.VarType = InstructionInfo.GetDestVarType(inst);
|
|
}
|
|
|
|
IAstNode source;
|
|
|
|
if (operation is TextureOperation texOp)
|
|
{
|
|
if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
|
{
|
|
dest.VarType = texOp.Format.GetComponentType();
|
|
}
|
|
|
|
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
|
|
|
if (texOp.Inst == Instruction.ImageLoad)
|
|
{
|
|
context.Info.Images.Add(astTexOp);
|
|
}
|
|
else
|
|
{
|
|
context.Info.Samplers.Add(astTexOp);
|
|
}
|
|
|
|
source = astTexOp;
|
|
}
|
|
else if (!isCopy)
|
|
{
|
|
source = new AstOperation(inst, operation.Index, sources);
|
|
}
|
|
else
|
|
{
|
|
source = sources[0];
|
|
}
|
|
|
|
assignment = new AstAssignment(dest, source);
|
|
|
|
context.AddNode(assignment);
|
|
}
|
|
else if (operation.Inst == Instruction.Comment)
|
|
{
|
|
context.AddNode(new AstComment(((CommentNode)operation).Comment));
|
|
}
|
|
else if (operation is TextureOperation texOp)
|
|
{
|
|
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
|
|
|
context.Info.Images.Add(astTexOp);
|
|
|
|
context.AddNode(astTexOp);
|
|
}
|
|
else
|
|
{
|
|
if (UsesStorage(inst))
|
|
{
|
|
AddSBufferUse(context.Info.SBuffers, operation);
|
|
}
|
|
|
|
context.AddNode(new AstOperation(inst, operation.Index, sources));
|
|
}
|
|
|
|
// Those instructions needs to be emulated by using helper functions,
|
|
// because they are NVIDIA specific. Those flags helps the backend to
|
|
// decide which helper functions are needed on the final generated code.
|
|
switch (operation.Inst)
|
|
{
|
|
case Instruction.MultiplyHighS32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
|
|
break;
|
|
case Instruction.MultiplyHighU32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
|
|
break;
|
|
case Instruction.Shuffle:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
|
break;
|
|
case Instruction.ShuffleDown:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
|
|
break;
|
|
case Instruction.ShuffleUp:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
|
|
break;
|
|
case Instruction.ShuffleXor:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
|
|
break;
|
|
case Instruction.SwizzleAdd:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
|
|
{
|
|
Operand slot = operation.GetSource(0);
|
|
|
|
if (slot.Type == OperandType.Constant)
|
|
{
|
|
sBuffers.Add(slot.Value);
|
|
}
|
|
else
|
|
{
|
|
// If the value is not constant, then we don't know
|
|
// how many storage buffers are used, so we assume
|
|
// all of them are used.
|
|
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
|
|
{
|
|
sBuffers.Add(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static VariableType GetVarTypeFromUses(Operand dest)
|
|
{
|
|
HashSet<Operand> visited = new HashSet<Operand>();
|
|
|
|
Queue<Operand> pending = new Queue<Operand>();
|
|
|
|
bool Enqueue(Operand operand)
|
|
{
|
|
if (visited.Add(operand))
|
|
{
|
|
pending.Enqueue(operand);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Enqueue(dest);
|
|
|
|
while (pending.TryDequeue(out Operand operand))
|
|
{
|
|
foreach (INode useNode in operand.UseOps)
|
|
{
|
|
if (!(useNode is Operation operation))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (operation.Inst == Instruction.Copy)
|
|
{
|
|
if (operation.Dest.Type == OperandType.LocalVariable)
|
|
{
|
|
if (Enqueue(operation.Dest))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return OperandInfo.GetVarType(operation.Dest.Type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int index = 0; index < operation.SourcesCount; index++)
|
|
{
|
|
if (operation.GetSource(index) == operand)
|
|
{
|
|
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return VariableType.S32;
|
|
}
|
|
|
|
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
|
|
{
|
|
foreach (IAstNode node in sources)
|
|
{
|
|
if (!(node is AstOperand operand))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (operand.VarType != type)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool IsBranchInst(Instruction inst)
|
|
{
|
|
switch (inst)
|
|
{
|
|
case Instruction.Branch:
|
|
case Instruction.BranchIfFalse:
|
|
case Instruction.BranchIfTrue:
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static bool IsBitwiseInst(Instruction inst)
|
|
{
|
|
switch (inst)
|
|
{
|
|
case Instruction.BitwiseAnd:
|
|
case Instruction.BitwiseExclusiveOr:
|
|
case Instruction.BitwiseNot:
|
|
case Instruction.BitwiseOr:
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
|
{
|
|
switch (inst)
|
|
{
|
|
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
|
|
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
|
|
case Instruction.BitwiseNot: return Instruction.LogicalNot;
|
|
case Instruction.BitwiseOr: return Instruction.LogicalOr;
|
|
}
|
|
|
|
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
|
}
|
|
|
|
private static bool UsesStorage(Instruction inst)
|
|
{
|
|
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
|
|
}
|
|
}
|
|
} |