Ryujinx/src/Ryujinx.Graphics.OpenGL
Elijah d7ec4308b4
Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name

* Create separate field for driver name, handle OpenGL

* Document changes in VulkanPhysicalDevice.cs

* Always display driver over vendor

* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties

* Remove empty line

* Remove redundant unsafe block

* Apply suggestions from code review

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 01:07:20 +01:00
..
Effects editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Helper editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Image editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Queries editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
Buffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Constants.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Debugger.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
DrawTextureEmulation.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
EnumConversion.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FormatInfo.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
FormatTable.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
Framebuffer.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
Handle.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HwCapabilities.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
IOpenGLContext.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
OpenGLRenderer.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
PersistentBuffers.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
Pipeline.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00
Program.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
ResourcePool.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Sync.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexArray.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
Window.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00