mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-11 18:28:50 +02:00
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
118 lines
3.2 KiB
C#
118 lines
3.2 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Performance
|
|
{
|
|
/// <summary>
|
|
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
|
|
public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
|
|
{
|
|
/// <summary>
|
|
/// The magic of the performance header.
|
|
/// </summary>
|
|
public uint Magic;
|
|
|
|
/// <summary>
|
|
/// The total count of entries in this frame.
|
|
/// </summary>
|
|
public int EntryCount;
|
|
|
|
/// <summary>
|
|
/// The total count of detailed entries in this frame.
|
|
/// </summary>
|
|
public int EntryDetailCount;
|
|
|
|
/// <summary>
|
|
/// The offset of the next performance header.
|
|
/// </summary>
|
|
public int NextOffset;
|
|
|
|
/// <summary>
|
|
/// The total time taken by all the commands profiled.
|
|
/// </summary>
|
|
public int TotalProcessingTime;
|
|
|
|
/// <summary>
|
|
/// The count of voices that were dropped.
|
|
/// </summary>
|
|
public uint VoiceDropCount;
|
|
|
|
public int GetEntryCount()
|
|
{
|
|
return EntryCount;
|
|
}
|
|
|
|
public int GetEntryCountOffset()
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
public int GetEntryDetailCount()
|
|
{
|
|
return EntryDetailCount;
|
|
}
|
|
|
|
public void SetDspRunningBehind(bool isRunningBehind)
|
|
{
|
|
// NOTE: Not present in version 1
|
|
}
|
|
|
|
public void SetEntryCount(int entryCount)
|
|
{
|
|
EntryCount = entryCount;
|
|
}
|
|
|
|
public void SetEntryDetailCount(int entryDetailCount)
|
|
{
|
|
EntryDetailCount = entryDetailCount;
|
|
}
|
|
|
|
public void SetIndex(uint index)
|
|
{
|
|
// NOTE: Not present in version 1
|
|
}
|
|
|
|
public void SetMagic(uint magic)
|
|
{
|
|
Magic = magic;
|
|
}
|
|
|
|
public void SetNextOffset(int nextOffset)
|
|
{
|
|
NextOffset = nextOffset;
|
|
}
|
|
|
|
public void SetStartRenderingTicks(ulong startTicks)
|
|
{
|
|
// NOTE: not present in version 1
|
|
}
|
|
|
|
public void SetTotalProcessingTime(int totalProcessingTime)
|
|
{
|
|
TotalProcessingTime = totalProcessingTime;
|
|
}
|
|
|
|
public void SetVoiceDropCount(uint voiceCount)
|
|
{
|
|
VoiceDropCount = voiceCount;
|
|
}
|
|
}
|
|
}
|