Ryujinx/Ryujinx.HLE/Utilities/StructReader.cs
gdkchan cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00

47 lines
1 KiB
C#

using Ryujinx.Cpu;
using Ryujinx.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private IVirtualMemoryManager _memory;
public long Position { get; private set; }
public StructReader(IVirtualMemoryManager memory, long position)
{
_memory = memory;
Position = position;
}
public T Read<T>() where T : struct
{
T value = MemoryHelper.Read<T>(_memory, Position);
Position += Marshal.SizeOf<T>();
return value;
}
public T[] Read<T>(int size) where T : struct
{
int structSize = Marshal.SizeOf<T>();
int count = size / structSize;
T[] output = new T[count];
for (int index = 0; index < count; index++)
{
output[index] = MemoryHelper.Read<T>(_memory, Position);
Position += structSize;
}
return output;
}
}
}