27179d0218
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
339 lines
13 KiB
C#
339 lines
13 KiB
C#
using LibHac;
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using LibHac.Bcat;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using Ryujinx.Audio.Renderer;
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using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common;
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using Ryujinx.Configuration;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS.Font;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
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using Ryujinx.HLE.HOS.Services.Mii;
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using Ryujinx.HLE.HOS.Services.Nv;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
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using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
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using Ryujinx.HLE.HOS.Services.Settings;
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using Ryujinx.HLE.HOS.Services.Sm;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.IO;
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namespace Ryujinx.HLE.HOS
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{
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using TimeServiceManager = Services.Time.TimeManager;
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public class Horizon : IDisposable
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{
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internal const int HidSize = 0x40000;
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internal const int FontSize = 0x1100000;
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internal const int IirsSize = 0x8000;
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internal const int TimeSize = 0x1000;
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internal KernelContext KernelContext { get; }
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internal Switch Device { get; private set; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
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internal AudioRendererManager AudioRendererManager { get; private set; }
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internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
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public SystemStateMgr State { get; private set; }
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internal AppletStateMgr AppletState { get; private set; }
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internal KSharedMemory HidSharedMem { get; private set; }
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internal KSharedMemory FontSharedMem { get; private set; }
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internal KSharedMemory IirsSharedMem { get; private set; }
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internal SharedFontManager Font { get; private set; }
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internal ContentManager ContentManager { get; private set; }
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internal KEvent VsyncEvent { get; private set; }
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internal KEvent DisplayResolutionChangeEvent { get; private set; }
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public Keyset KeySet => Device.FileSystem.KeySet;
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#pragma warning disable CS0649
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private bool _hasStarted;
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#pragma warning restore CS0649
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private bool _isDisposed;
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public bool EnablePtc { get; set; }
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public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
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public int GlobalAccessLogMode { get; set; }
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internal ulong HidBaseAddress { get; private set; }
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internal NvHostSyncpt HostSyncpoint { get; private set; }
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internal LibHac.Horizon LibHacHorizonServer { get; private set; }
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internal HorizonClient LibHacHorizonClient { get; private set; }
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public Horizon(Switch device, ContentManager contentManager)
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{
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KernelContext = new KernelContext(device, device.Memory);
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Device = device;
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State = new SystemStateMgr();
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// Note: This is not really correct, but with HLE of services, the only memory
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// region used that is used is Application, so we can use the other ones for anything.
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KMemoryRegionManager region = KernelContext.MemoryRegions[(int)MemoryRegion.NvServices];
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ulong hidPa = region.Address;
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ulong fontPa = region.Address + HidSize;
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ulong iirsPa = region.Address + HidSize + FontSize;
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ulong timePa = region.Address + HidSize + FontSize + IirsSize;
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HidBaseAddress = hidPa - DramMemoryMap.DramBase;
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KPageList hidPageList = new KPageList();
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KPageList fontPageList = new KPageList();
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KPageList iirsPageList = new KPageList();
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KPageList timePageList = new KPageList();
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hidPageList .AddRange(hidPa, HidSize / KMemoryManager.PageSize);
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fontPageList.AddRange(fontPa, FontSize / KMemoryManager.PageSize);
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iirsPageList.AddRange(iirsPa, IirsSize / KMemoryManager.PageSize);
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timePageList.AddRange(timePa, TimeSize / KMemoryManager.PageSize);
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HidSharedMem = new KSharedMemory(KernelContext, hidPageList, 0, 0, MemoryPermission.Read);
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FontSharedMem = new KSharedMemory(KernelContext, fontPageList, 0, 0, MemoryPermission.Read);
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IirsSharedMem = new KSharedMemory(KernelContext, iirsPageList, 0, 0, MemoryPermission.Read);
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KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timePageList, 0, 0, MemoryPermission.Read);
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TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timePa - DramMemoryMap.DramBase, TimeSize);
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AppletState = new AppletStateMgr(this);
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AppletState.SetFocus(true);
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Font = new SharedFontManager(device, fontPa - DramMemoryMap.DramBase);
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IUserInterface.InitializePort(this);
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VsyncEvent = new KEvent(KernelContext);
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DisplayResolutionChangeEvent = new KEvent(KernelContext);
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ContentManager = contentManager;
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// TODO: use set:sys (and get external clock source id from settings)
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// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
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UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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IRtcManager.GetExternalRtcValue(out ulong rtcValue);
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// We assume the rtc is system time.
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TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
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// Configure and setup internal offset
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TimeSpanType internalOffset = TimeSpanType.FromSeconds(ConfigurationState.Instance.System.SystemTimeOffset);
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TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
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if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(3600L);
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}
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else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(-3600L);
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}
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internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
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// First init the standard steady clock
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TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
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TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
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if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
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{
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
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}
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TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
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// FIXME: TimeZone shoud be init here but it's actually done in ContentManager
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TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
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DatabaseImpl.Instance.InitializeDatabase(device);
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HostSyncpoint = new NvHostSyncpt(device);
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SurfaceFlinger = new SurfaceFlinger(device);
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ConfigurationState.Instance.System.EnableDockedMode.Event += OnDockedModeChange;
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InitLibHacHorizon();
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InitializeAudioRenderer();
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}
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private void InitializeAudioRenderer()
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{
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AudioRendererManager = new AudioRendererManager();
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AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
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IWritableEvent[] writableEvents = new IWritableEvent[RendererConstants.AudioRendererSessionCountMax];
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for (int i = 0; i < writableEvents.Length; i++)
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{
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KEvent systemEvent = new KEvent(KernelContext);
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writableEvents[i] = new AudioKernelEvent(systemEvent);
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}
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HardwareDevice[] devices = new HardwareDevice[RendererConstants.AudioRendererSessionCountMax];
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// TODO: don't hardcode those values.
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// TODO: keep the device somewhere and dispose it when exiting.
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// TODO: This is kind of wrong, we should have an high level API for that and mix all buffers between them.
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for (int i = 0; i < devices.Length; i++)
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{
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devices[i] = new AalHardwareDevice(i, Device.AudioOut, 2, RendererConstants.TargetSampleRate);
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}
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AudioRendererManager.Initialize(writableEvents, devices);
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}
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public void LoadKip(string kipPath)
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{
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using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
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ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
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}
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private void InitLibHacHorizon()
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{
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LibHac.Horizon horizon = new LibHac.Horizon(null, Device.FileSystem.FsServer);
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horizon.CreateHorizonClient(out HorizonClient ryujinxClient).ThrowIfFailure();
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horizon.CreateHorizonClient(out HorizonClient bcatClient).ThrowIfFailure();
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ryujinxClient.Sm.RegisterService(new LibHacIReader(this), "arp:r").ThrowIfFailure();
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new BcatServer(bcatClient);
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LibHacHorizonServer = horizon;
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LibHacHorizonClient = ryujinxClient;
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}
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private void OnDockedModeChange(object sender, ReactiveEventArgs<bool> e)
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{
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if (e.NewValue != State.DockedMode)
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{
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State.DockedMode = e.NewValue;
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AppletState.EnqueueMessage(MessageInfo.OperationModeChanged);
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AppletState.EnqueueMessage(MessageInfo.PerformanceModeChanged);
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SignalDisplayResolutionChange();
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// Reconfigure controllers
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Device.Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
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}
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}
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public void SignalDisplayResolutionChange()
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{
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DisplayResolutionChangeEvent.ReadableEvent.Signal();
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}
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public void SignalVsync()
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{
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VsyncEvent.ReadableEvent.Signal();
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}
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public void EnableMultiCoreScheduling()
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{
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if (!_hasStarted)
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{
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KernelContext.Scheduler.MultiCoreScheduling = true;
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}
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}
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public void DisableMultiCoreScheduling()
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{
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if (!_hasStarted)
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{
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KernelContext.Scheduler.MultiCoreScheduling = false;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed && disposing)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Event -= OnDockedModeChange;
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_isDisposed = true;
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SurfaceFlinger.Dispose();
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
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{
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// Force all threads to exit.
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lock (KernelContext.Processes)
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{
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foreach (KProcess process in KernelContext.Processes.Values)
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{
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process.Terminate();
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}
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}
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// Exit ourself now!
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KernelContext.Scheduler.ExitThread(terminationThread);
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KernelContext.Scheduler.GetCurrentThread().Exit();
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KernelContext.Scheduler.RemoveThread(terminationThread);
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});
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terminationThread.Start();
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// Destroy nvservices channels as KThread could be waiting on some user events.
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// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
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INvDrvServices.Destroy();
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// This is needed as the IPC Dummy KThread is also counted in the ThreadCounter.
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KernelContext.ThreadCounter.Signal();
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// It's only safe to release resources once all threads
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// have exited.
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KernelContext.ThreadCounter.Signal();
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KernelContext.ThreadCounter.Wait();
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AudioRendererManager.Dispose();
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KernelContext.Dispose();
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}
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}
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}
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}
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