ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
23 lines
No EOL
579 B
C#
23 lines
No EOL
579 B
C#
using System;
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using System.Collections.ObjectModel;
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namespace Ryujinx.Graphics.Memory
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{
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public struct NvGpuPBEntry
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{
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public int Method { get; private set; }
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public int SubChannel { get; private set; }
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private int[] m_Arguments;
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public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
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public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
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{
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this.Method = Method;
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this.SubChannel = SubChannel;
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this.m_Arguments = Arguments;
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}
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}
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} |