Ryujinx/Ryujinx.Graphics.Gpu
riperiperi 6db16b4110
Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
..
Engine Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Image Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Memory Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
Shader Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
State Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
ClassId.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Constants.cs Address PR feedback 2020-01-09 02:13:00 +01:00
DmaPusher.cs Address PR feedback 2020-01-09 02:13:00 +01:00
GpuContext.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
GraphicsConfig.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
MacroInterpreter.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
NvGpuFifoMeth.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Window.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00