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* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call |
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Hid.cs | ||
HidControllerButtons.cs | ||
HidControllerColorDesc.cs | ||
HidControllerConnState.cs | ||
HidControllerId.cs | ||
HidControllerLayouts.cs | ||
HidControllerType.cs | ||
HidJoystickPosition.cs | ||
HidTouchPoint.cs | ||
JoyConColor.cs |